![]() All will offer some reward should you choose to complete them however (like The Golden Bird in Act III), so it is often beneficial to do so. While the quests are central to the story progression of the game, not all are necessary for game advancement. The waypoints together form a system of teleporters in an act, which allows for quick travel to and from various areas. Once a waypoint has been activated, the player can always return to it in later games. Some of these areas, both optional and not, contain waypoints. ![]() Some areas, like dungeons and caves, are optional, and must not be finished by the player in order to progress. All acts follow a linear progression path, where most previous areas have to be passed before reaching the next. From these towns, the player journeys into the wilderness. Each act has its own unique town, where a player may buy and sell items, as well as hire mercenaries, gamble, and recieve quests. Within these acts there are different people, monsters and quests, as well as different landscape and music.Įach act contains six quests, with the exception of Act IV which has three. The acts serve as chapters for the game, each act telling a specific part of the story. Diablo II is divided into four acts, with one more added in the expansion, Lord of Destruction.
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